PRELIMINARY PROGRAM

PRELIMINARY PROGRAM
Sunday,
May 29
Monday,
May 30
Tuesday,
May 31
Wednesday,
June 1
09:00
Keynote:
Malcolm McCullough
Panel Workshops/
special interest groups/
open space discussions
~
Tutorials &
Workshops
{full-day}
10:00
~
Paper sessions {A} Paper sessions {C}
11:00
~
12:00
Lunch &
Design Cases Exhibition
Lunch &
Design Cases Exhibition
~
In the making
Colloquium
{half-day}
13:00
Open!
Program committee meeting
~
14:00
Panel Paper sessions {D}
~
15:00
~
Paper sessions {B}
16:00
Panel
~
17:00
Social event: city canal tour
18:00
Opening reception: 
Danish Museum for Decorative Art
Open house!
Design studios
and schools
Conference dinner:
Danish Design Centre
beginning at 19:00
+

 

Formal conference program
Optional conference program

About the conference program
We invite participation from practitioners and researchers working in universities, design practices or schools, and industry! The conference program is carefully designed to stimulate and structure in-depth discussion in relation to the different types of submission categories. In this way, the intention is to accommodate and bridge various presentation and reflection traditions, including design theory, practice, and aesthetics – and create a common platform for exploring emerging diversity and trans-disciplinarity.

Conference venue
Except where otherwise noted, the location for the conference will be at the Royal Academy of Fine Arts, School of Architecture in Copenhagen (www.karch.dk). Directions and a map to this location may be found in: VENUE&TRAVEL.

Conference program highlights

Sunday, May 29

Colloquium {half-day} In the Making
This colloquium is a chance for participants to get a fresh overview of design research and teaching trends at a range of design schools and universities. Young researchers and graduate students present their design research, often based in concrete cases. Through contrasts and comparison the programme will trigger engaging discussions on themes such as sketching and modeling, design for children, emotional design, and reflective design education.

12.30-14:00   Design: Sketching, modeling and collaborating
14.30-16:45   Emotional design and reflective education


To view and download submissions, visit the online PROCEEDINGS

Tutorial {full-day} Design Research Strategies
Tutorial chairs: Ilpo Koskinen and Jacob Buur
This tutorial provides an overview of four central methods in scientific design research: Ethnographic research, design protocol studies, action research, and research through design. It is aimed at PhD-students and other researchers new to the field, who would like to set a research strategy for their own work. The main presenters, who themselves have completed their design PhD recently, introduce their research paradigm, clarify basic terminology and methods, and show how they worked with their own material. In each of the four sessions students will present papers that enrich the discussion of scientific design research. Presenters: Brendon Clark and Ben Matthews (University of Southern Denmark), Bo T Christensen (Aarhus University), Eva Brandt (Danmarks Designskole), Daniel Fällman (University of Umeå).

9:30-11:00   Ethnographic design research
11.15-12:30   Design protocol studies
13.30-15:00   Action research
15.15-16:45   Research through design


To view and download submissions, visit the online PROCEEDINGS

Tutorial {full-day} User-Centred Innovation
This tutorial introduces two novel techniques for design: Visionpool and Persceto. It is aimed at design practitioners, who want to expand their repertoire of working techniques. The tutorial is presented by practitioners, who have solid experience with applying the techniques in their own design work. With each presentation there will be a hands-on activity to help participants familiarize with the techniques. Visionpool is a boardgame with a large collection of visual sample cards. Through a process of associating words and selecting images, participants can use the game to develop ideas, align expectations and benchmark processes. The technique has been applied by for instance television stations to create content. Villads Keiding, Visual Intelligence Presceto combines the persona and scenario methods to support content creation in the field of art, interaction design and new media. The technique has been applied for designing game concepts for mobile devices and computer game characters. Michael Johannsson, Johan Salo and Magnus Wallon, K3 University of Malmö.

9:30-12:30   Visionpool: A Visual Tool for Innovation
13.30-16:30   Persceto: Persona and scenario tools


To view and download submissions, visit the online PROCEEDINGS

Workshop {full-day} Sound design: A New Frontier for Nordic Design?
Workshop chairs: Henriette Moos, Mikkel Holm Sørensen and Karsten Kjems
The aim of the workshop is to gather heterogeneous professional competencies within the field of sound design broadly considered to explore a new innovative potential for Nordic design. Sound design is understood as all kinds of designing with and of sound. The ambition is to extract knowledge, ideas and conceptual frameworks regarding sound design, to provide for matchmaking and the establishment of interest groups and knowledge networks in order to initiate a new strategic focus on sound design among Nordic stakeholders. Presenters: Mikkel Holm Sørensen (Actics Ltd.), Anders-Petter Andersson (Kristiansstad University), Karsten Kjems (Sonic Branding), and Rune Søchting. The panel consists of Mikkel B. Rasmussen (Kontrapunkt R&D), Birgitta Cappellan, Torben Holm Pedersen (DELTA, DTU) and Martin Hall. Workshop cases presented in corporation with Hilton Hotels, Lego, Wonderful Copenhagen and Pumpkin Post Production.

9:30-10:00   Workshop soundscape by house composer Rune Søchting
10:00-10:30   From click ‘n’ cut to intelligent hearing aids: Sound design as a new Nordic design frontier
10:30-11:15   The Interactive Sound Design education and examples from own experience with innovative sound design,
new technologies and markets
11:15-12:00   CAI: Towards the creation of Corporate Audio Identity
13:00-15:00   Workshop: Designing concrete innovative sound products for participating companies
15:30-16:30   Presentation of results from workshop with commentaries from panel and plenum discussion
16:30-16:45   Soundscape: The tuning of the day

Monday, May 30

Keynote:
Malcolm McCullough, Taubman College of Architecture and Planning, University of Michigan, USA
For twenty years as an educator, author, and design advocate, Malcolm McCullough has consistently brought a human-centered approach to emerging practices in digital design. Beginning from computer aided design in architecture, in which he was a pioneer in the 1980s, McCullough eventually reached artists, urbanists, environmental psychologists, digital fabricators, and usability professionals. His 1996 book Abstracting Craft found an interdisciplinary audience for the creative work practices behind the digital economy. His latest book, Digital Ground–Architecture, Pervasive Computing, and Environmental Knowing, offers a theory of place for interaction design. Prior to joining the architecture faculty at the University of Michigan; McCullough served at Carnegie Mellon; and for ten years at Harvard. He has experienced silicon valley briefly as a product manager at early Autodesk and later as a visitor-in-reisdence at Xerox PARC. Today he resides peacefully in the blue puddle that is Ann Arbor.
Paper Session {A}
Paper session {A1} New approaches to materiality / critical design, Session chairs: Frans Mayra and Ida Engholm
Paper session {A2} Changing role of design, Session chairs: Peter Ullmark and Susann Vihma

To view and download submissions, visit the online PROCEEDINGS
Lunch and Design Cases exhibition
To view and download submissions, visit the online PROCEEDINGS
Panel: Design and Material Culture
Session chairs: Ida Engholm, Susann Vihma and Karen Lisa Salamon
Invited speech: The Material Culture of Luck -The efficacy of auspicious designs in Japan, Inge Daniels, Royal College of Art, London UK
Inge Daniels is a social anthropologist, specializing in material culture studies. Her research interests include the relationship between the souvenir and the gift, the commodification of religious forms, consumption practices in the home, and processes of disposal and recycling. For her PhD at the University College London she conducted a multi-sited ethnography following a famous Japanese souvenir as it moved through several trajectories from its production in factories, via sales in souvenir shops to its end consumption in the home. This piece of work reaches important conclusions about the relationship between production, consumption and the design of goods. In 2001 she curated an exhibition called ‘Souvenirs in Contemporary Japan’ at the British Museum. Recent fieldwork includes a six-month ethnography of design practices in a large technology company in London and a one-year ethnography of the material culture of contemporary Japanese homes. Currently she is involved in a research project at the AHRB Centre for the domestic Interior at the RCA in London that explores the link between design, ethnography and the home.
Paper session {B}
Paper session {B1} Emerging patterns, Session chairs: Judith Gregory and Ramia Mazé
Paper session {B2} Design & Research, Session chairs: Pelle Ehn and Ken Friedman

To view and download submissions, visit the online PROCEEDINGS

Tuesday, May 31

Panel: Art and Design
Session chairs: Johan Redström and Peter Krogh
No longer, if ever, is design dominated by sketching, drawing, modelling etc, but merely based on concepts and ideas. The translation of ideas from art into design is not just about visual expressions and form, but increasingly about different types of expressions. On the basis of this the panel will discuss and explore topics as:
~ The intersection between art and design seem to be an area in constant flux. For instance, we find designs meant just to be exhibited in e.g. an art museum and artworks made to be used and experienced in the way we would think about and use products.
~ Design has typically been about providing solutions as answers to questions and challenges, what happens when design becomes a tool for asking questions, forcing its users to take position and doubt preconceptions?
~ Buckminster Fuller is famous for saying: “The art of design science”. How might design research be approached from an art perspective, and how might this inform and challenge the prevailing dichotomy of art and science.
Panellists: Rasmus Nielsen (artist, Superflex), Stella d’Ailly (curator), Maarit Mäkelä (artist and designer, UIAH)
Paper session {C}
Paper session {C1} The role of the artifact, Session chairs: Sara Ilstedt Hjelm and Merete Ahnfeldt-Mollerup
Paper session {C2} Studying design practice, Session chairs: Ilpo Koskinen and Karen Lisa Salamon
Paper session {C3} Design education, Session chairs: Peter Ullmark and Mike Stott
Paper session {C4} User studies (methods), Session chairs: Hálldor Gíslason and Dagny Stuedahl

To view and download submissions, visit the online PROCEEDINGS
Lunch and Design Cases exhibition
To view and download submissions, visit the online PROCEEDINGS
Paper session {D}
Paper session {D1} Design methods, Session chairs: Judith Gregory and Jacob Buur
Paper session {D2} Facilitating collaboration (methods), Session chairs: Ramia Mazé and Pelle Ehn
Paper session {D3} Design and space, Session chairs: Katrine Lotz and Ilpo Koskinen
Paper session {D4} Design discourses and social processes, Session chairs: Karen Lisa Salamon and Susann Vihma

To view and download submissions, visit the online PROCEEDINGS
Panel: Imagine a Nordic institute for design research!
Session chairs: Peter Ullmark and Pelle Ehn

~ What should it concentrate on to really contribute?
~ What could be left to other disciplines and research institutions?
~ What role could professional design work play in this kind of institute?
~ How should the institute relate to practice and to business?
~ How to consider artistic pespectives?

Panelists: Sanjoy Mazumdar (Professor, Planning, policy and design, University of California, Ervine), Lise Vejse Klint (Chairperson, Danish Designers), Sara Ilstedt Hjelm (Director for education and research, Swedish Industrial Designers SVID), Dagny Stuhedal (post-doc, Media and Communication, Oslo University) and Bengt Palmgren (Principal, Umeå Institute of Design, Umeå University)

Wednesday, June 1

Workshops / special interest groups / open space discussions
Open formats proposed by conference participants for discussion groups, networking, planning meetings, etc.
Program committee open meeting
Discussion and feedback on ‘In the Making’ and planning for a next conference – all input & participation welcome!

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